Paramount Pictures is developing a live-action film set in the Cyberpunk 2077 universe, according to reports from The Hollywood Reporter and JoBlo.com. The project, based on CD Projekt Red’s acclaimed open-world action-adventure game, will be produced by Lorenzo di Bonaventura, known for his work on the Transformers franchise. The game, which has sold more than 40 million copies since its initial release in 2020, is set in Night City — a megalopolis defined by corporate dominance, technological excess, and body modification. Players assume the role of V, a mercenary whose life unravels after a failed heist, leading to the implantation of Johnny Silverhand, a digital consciousness once belonging to a rebellious rockerboy, into their mind. Keanu Reeves portrayed Silverhand in the game with “absolute gusto,” according to JoBlo.com, but it remains unconfirmed whether he will reprise the role in the film. The story hinges on a ticking-clock premise: as Silverhand’s personality begins to overwrite V’s, the line between self and machine blurs. The game’s early launch was marred by technical issues, but CD Projekt Red responded with a major overhaul and the critically praised Phantom Liberty expansion, which sold 15 million copies and featured Idris Elba as sleeper agent Solomon Reed. That comeback transformed Cyberpunk 2077 from a near-flop into one of the most immersive gaming experiences of the decade. The success of Edgerunners, the Netflix anime series animated by Studio Trigger and directed by Hiroyuki Imaishi, further cemented the world’s appeal. Hollywood’s appetite for video game adaptations has grown since HBO’s The Last of Us, a series created by Craig Mazin and Neil Druckmann, who also co-directed the original game. Became a global hit. Now, Paramount is betting on another high-stakes adaptation, one that carries not just box office expectations, but the weight of a fanbase that watched a game rise from ruin. The film’s fate may hinge less on casting and more on whether the studio understands what made Night City resonate in the first place: not just neon lights and gunfights, but the quiet desperation of a world where identity is currency, and every choice comes at a cost.